In the wake of saving the settlement, they lead an Elven armed force to pulverize an antiquated drum, free an Ent Moot, and wreck the Goblin-King and his fortification with the assistance of the Ents.
The saints advance toward the Blue Mountains and help the Dwarven armed force to crush Drogoth and his Goblins. Tragically, the Dwarves decline to support them, and the heads of the Free Peoples are compelled to move to the Gray Havens to look for help from the Elves. Before long, the Corsair and Goblin fleet set up their attack on the shores. The Dwarves, who have been hesitant to align with the Elves, in the long run, choose to go to the guide of the Gray Havens.
This signals the finish of any significant Goblin dangers in all of northern Middle-earth, which is all very well in light of the fact that Mordor is currently planning to assault. Sauron chooses to set up his northern Mordor armed forces for war. Dain massacres the Mordor armed force, however, they are constrained back to Erebor. Dain and his powerful Dwarven armed forces get ready strong fortifications external Dain and set up their militaries and withstand immense influxes of Mordor powers.
A gathering of Goblins and Cave Trolls from Mt. Gundabad help the Mordor host to lay attack to the Erebor. Dwarves oversee as well as possible all alone in spite of sneak assaults to apparently weak doors, yet Elven fortifications from Mirkwood drove by the Elven ruler Thranduil concrete triumph for the Dwarves.
Tolkien, and it allows the player to relive the intense battles that take place during the dangerous journey that takes Frodo and the rest of the Fellowship from The Shire and then Rivendell to Sauron's domain in Mordor , a volcanic region of the Middle-Earth. Without a doubt, this sequel includes a lot more of the story behind The Lord of the Rings than the first instalment, offering us the possibility to take part in battles that hadn't been included in the films.
With regard to the game's technical details, The Battle for Middle-Earth 2 stands out due to its playability and the fact that it's a lot easier to play than other RTS games like Empire Total War.
Another aspect worth highlighting is the advanced artificial intelligence AI that will make the confrontations and battles a more enjoyable experience. Battle For Middle Earth 2 features two blockbuster single-player campaigns for you to sink your teeth into.
You can play the good campaign which centers around an attack on an elf sanctuary and a bad campaign where you are helping Sauron destroy the forces of good. Each campaign will get you heavily invested in what is going on thanks to its great storytelling.
As a big fan of The Lord of the Rings, I found both campaigns to be very enjoyable, but I did prefer the good one, but only just. There is another really cool game mode that is called The War of the Ring. This is like the board game Risk where you have a large map and you are trying to conquer it. The game still has the RTS battles, but there is more going on now.
I had a blast playing this with one of my friends as we had a game that lasted for ages as we both were trying to take control of the land. You can also play this mode in single-player and I even found the AI to be a fun challenge as well.
I will say that the core gameplay has not been radically changed. You still have your various factions with a few new ones added in. You can build various things on the battlefield such as bases which is much easier to do than in the last game. The actual battles are a great deal of fun you have your units, heroes, and so on, and deciding what to do and when to do it really is the key to giving yourself the best chance of victory.
Overall, I found the gameplay to be challenging, but also very rewarding. It does have a fair bit of a learning curve, but I felt that the game did a great job of explaining everything to me as I was playing. I had a great time with Battle For Middle Earth 2 and think it is a truly outstanding sequel to a game I already liked.
It is so improved over the first game that as good as that was, it kind of makes it redundant. As in all honesty, if you are new to these games, I would recommend skipping the first and coming straight into this one here. It is one of the more fun and accessible RTS games I have played and they really do utilize the Lord of the Rings license as well as they could have.
How Did It all go so wrong? Just 15 months ago we were extolling the virtues of The Lord Of The Rings; The Battle For Middle-Earth, one of the most entertaining and accessible RTS games we'd seen for years, a strategy game that tried something a little different and succeeded admirably in almost every department. A sequel was of course, inevitable, welcomed, highly anticipated, an opportunity to take this bold new RTS franchise to even greater heights.
Tragically though, that hasn't happened, as TBFME2 not only lacks the original's charm, but also fails to live up to its potential on virtually every level. Before its release, we were promised that TBFME2 would have two big selling points: the unification of the book and movie rights under one banner both of which are utterly under-used , and the ability to build your base anywhere on the map, a feature that manages to strip this follow-up of its predecessor's uniqueness.
Not the best of starts, then. Still, it's early days yet. The two story-driven campaigns good and evil take place in the north of Middle-earth, where dwarves and elves battle the forces of Sauron. Aided by heroes - most of which you won't recognise - you lead your forces through eight piss-easy missions that feel so scripted they make WWE seem spontaneous. Here's the thing. The beauty of the original was its freeform nature and strategic depth, two attributes that this follow-up is utterly bereft of.
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