Squad-members improve with experience, increasing their skills and earning perks. Many varieties of weapons, from handguns to rocket launchers, allow the player to lay waste to his enemies. As a Brotherhood of Steel initiate you will challenge hordes of ghouls, mutants and other radioactive nightmares.
Always outgunned and outnumbered you will fight in hopes of restoring humanity. You are the wretched refuse. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face--an insult. Brotherhood's setting has neither the bleak, epic feel of Fallout's post-apocalyp-tic Wasteland, nor any of its characteristic '50s retro-futurism.
Its mutants and ghouls are merely monsters, not the irradiated subcastes of humanity they were in previous games. Worst of all, its gameplay offers nothing but rote combat, nearly devoid of strategy, story, or purpose. What's left is a tedious trek through a vapid version of Mad Max. You'll waste your first three hours wandering and hunting vermin.
If you make it through that, you'll graduate to boring fetch quests and more extermination missions. The plot improves eventually, but even so it'll seem dumbed down to Fallout tans, while newcomers unfamiliar with the series' story will dismiss it as derivative and campy.
I suspect that, because of financial problems, Interplay had to ship this baby half done. But half-cooked babies just aren't palatable, even in the Wasteland. Pest control sucks. So what I want to know is who thought "punch 60 radscorpions to death" would make for memorable mission objectives in a dungeon brawler?
Sorry, the old stick-and-carrot ruse of more powerful weapons to kill even stronger rats and roaches isn't sound enough incentive, what with no particular story, style, or substance to support it. When ghouls with ray guns replace the critters, the going admittedly gets a bit better, even if the poor camera and crappy plot don't. Recently, a rash of virtually identical action-RPGs invaded store shelves, each offering a top-down perspective, hordes of monsters to slay, and constipated-looking characters in the story scenes.
Fallout ms supposed to be a break from this monotony--not to mention a sequel to one of the best PC games ever made. So what happened here?
This disgrace feels exactly like Interplay's own Baldur's Gate: Dark Alliance II , except with unpolished visuals, soulless storytelling, and methodical hack-n-slash gameplay.
In Falloufs postnuclear-holocaust world, the wretched remnants of humanity are besieged by Hulk-esque mutants, radioactive monstrosities, and leather-clad bandits of the Mad Max variety. As a member of the military survivaiist organization Brotherhood of Steel, you'll eradicate these irradiated horrors to make the wasteland safe for humankind in an action-RPG similar to Baldur's Gate. Brotherhood of Steel borrows the grimly humorous mood of the excellent Fallout PC games, but trades straight-up role-playing for lots of visceral combat.
Develop your skills in heavy weapons, stealth kills, explosives, sniping, or hand-to-hand combat. More than 50 melee, ranged, and explosive weapons provide plenty of ways to exterminate undesirables.
The leader of the separatist faction, Rhombus, accompanies the Initiate on a quest to kill Blake, the leader of the cult. The Initiate moves around the town of Los killing mutants who are following Blake, and meets up with some ghoul brothers that are competing merchants. Along the way, Rhombus is captured, and the Initiate frees him after killing Blake. The Initiate discovers a key on the cult leader's body.
In their haste to escape, however, Rhombus is mortally wounded by kamikaze ghouls and the Initiate must go on without him. Inquiring around the city, the Initiate learns of a nearby vault that may be held by the super mutant army, under the direction of Attis. The Initiate goes to the vault, but is found by the mutant general Attis. After a brief fight, Attis severs the left arm of the Initiate and dumps him in some ruins of the vault. Having been left for dead, the Initiate is discovered and assisted by Patty some time later.
After regaining the use of the left arm again, the Initiate helps the residents of the vault to evacuate. The Initiate goes back into the Ruins to find the Laboratory passkey to find Attis. After retrieving the passkey, the Initiate finds that the Super Mutant army has found the Garden area where the residents were hiding and started massacring them all.
One of the residents sacrifices himself to give the residents time to escape. After clearing out the Mutants in the Garden, the Initiate heads down into the Laboratory.
While the Initiate was searching for Attis, Patty followed him and got caught when Attis exploded. During the climactic battle, Patty is caught by the blob, and it begins to consume her from the inside. The Initiate, before being caught by Attis as well, is able to start a self-destruct sequence for the vault and quickly performs a mercy killing on Patty before escaping the ensuing destruction via monorail.
Interplay built Brotherhood of Steel with the Snowblind game engine previously used in the console games Dark Alliance and the online-capable PS2 game Champions of Norrath. Fallout: Brotherhood of Steel 2 was also planned, but ended up canceled due to the poor sales of the first game. Brotherhood of Steel has mixed reviews according to review aggregator Metacritic.
0コメント